// Small Cave

begintownscript;
variables;

body;

beginstate INIT_STATE;
	set_level(6,6);
	set_level(7,6);
	set_level(8,6);
	set_level(13,6);
	set_level(9,6);
	set_level(10,6);
	set_level(11,6);
	set_level(12,6);
	set_level(17,6);
	set_level(18,6);
	set_level(19,6);
	set_level(20,6);
	add_range_to_group(6,12,1);
	add_range_to_group(17,20,1);
	set_state_continue(10);
break;

beginstate START_STATE;
break;

beginstate EXIT_STATE;
break;

beginstate 10;
	if (get_flag(0,27) == 0)	{
	message_dialog("As you enter a small damp cave, you think you hear voices somewhere within.  Soon it becomes inaudible.  Perhaps you were imagining things.","");
	set_flag(0,27,1);	}
break;

beginstate 11;
	if (get_flag(0,28) == 0)	{
	message_dialog("Suddenly you get a whiff of a really strong, really horrid odor.  There's some pretty bad filth somewhere nearby.","");
	set_flag(0,28,1);	}
break;

beginstate 12;
	if (get_flag(0,29) == 0)	{
		message_dialog("You definitely hear some voices in the area ahead.  You can also see the flicker of light.  You'd best prepare yourselves.","");
		set_flag(0,29,1);	}
break;

beginstate 13;
	if (get_flag(0,26) == 0)	{
		message_dialog("It seems you've stumbled upon a small group of brigands.  After a few moments they notice your presence, and take out their weapons.  They are well armed.","Brigands don't take kindly to being found.  These ones are no exception.  And neither are the ones that have snuck up behind you.");
		activate_hidden_group(1);
		alert_char(1001);
		set_flag(0,26,1);	}
break;